Hear
the world
you're
building
Discover our innovative gaming world designed to captivate players with immersive Audio and compelling Soundtrack.
Studio
Our well-equipped and snappily-decorated studios are in the heart of Istanbul, Türkiye
We have 10 studios, with facilities for recording, foley, music production and mixing both stereo and Dolby Atmos.
Each studio room is lockable, and can be provided with its own IP address to protect your data.
Industry standart Microphones and equipment at every studio.
MSoundlab is a game audio production studio specializing in sound design, adaptive music, and in-engine audio integration. We create high-quality, immersive audio for video games using Unreal Engine, Unity, Wwise, FMOD, and MetaSounds.
Our team delivers everything from original sound effects and dynamic music systems to full technical audio implementation. We work closely with developers to provide scalable, efficient, and project-focused audio solutions for indie and AAA titles.
At MSoundlab, our goal is simple: to make games sound better—with audio that enhances gameplay, strengthens atmosphere, and creates memorable player experiences.
Audio Services
Sound Design
Abilities
Weapons
Vehicles
Impacts
Foley
Characters
UI
Environment
Audio Implemantation
Event Triggering
Dynamic Mixing
Spatialization
Control Parameters
Interactive Music
Dialogue Management
Audio
Programming
Middleware Integration
CPU/Ram Optimization
Performance Profiling
3D Audio Rendering
Streaming Audio
Audio QA
Music Production
Unique original music from our award-winning composers.
VoiceOver & Localisation
Voicever Casting and Dubbing
Localisation
Trailers & Cinematics
We can take care of everything including voiceover, sfx tracklay, music editing, 5.1 and DolbyAtmos mix and deliverables.
How It Works
The Co-Development Process
Step 1
Pre-Production & Alignment
-
Goals: Establish creative vision, technical requirements, and communication structure.
-
Key Actions:
-
Define the game’s style, tone, and emotional direction.
-
Agree on audio scope (music, SFX, VO, integration).
-
Align on tools, middleware (e.g., Wwise, FMOD), and file formats.
-
Set milestones, deadlines, and workflow channels (e.g., Slack, Jira).
-
Step 2
Production & Asset Creation
-
Goals: Develop and deliver the core audio content.
-
Key Actions:
-
Create sound effects, music tracks, and dialogue assets.
-
Regular check-ins and feedback loops with the dev team.
-
Ensure assets meet performance and memory constraints.
-
Step 3
Integration & Implementation
-
Goals: Bring audio into the game and ensure it functions as intended.
-
Key Actions:
-
Implement audio via middleware or engine (e.g., Unreal, Unity).
-
Mix and balance in context with gameplay.
-
Conduct in-game testing and iteration based on playtests or QA feedback.
-
Step 4
Polishing & Finalization
-
Goals: Deliver a cohesive and optimized audio experience.
-
Key Actions:
-
Final mix and mastering.
-
Performance optimization (CPU/memory).
-
Bug fixing and last-minute adjustments.
-
Documentation and postmortem for future projects.
-
Tools Of Trade
Clients


Stay Connected
Join Our Community















